Day Three


Day Three of Game Jam...

I spent today tidying up the UI experience a bit and changing the set up phase.

Phases have been streamlined as follows:

Phase 1 - Creation

This has been rewritten to allow you to place 50 organisms at your leisure. This allows for more strategy as you now have time to think about where/how you want them to interact. I also implemented dragging over the screen will drop an organism every 0.1 seconds, this lets the user "paint" trails of organisms rather than clicking them one at a time.


Phase 2 - Simulation

This phase is where you watch the interactions. I've implemented a speed up function in case your simulation ends up doing very little!


Phase 3 - Scoring

I've introduced a scoring phase, which will go through all the organisms on screen and highlight the red ones, incrementing your score. I think this is a satisfying way to see your score tick up, and can also be sped up if you like :)



I also started looking at storing the high scores so players can have some competition on finding the highest scoring seed creation, but this is proving tricky, if anyone knows a free easy way of storing a small amount of data online via Unity, please let me know! Anyway, that is tomorrows problem...

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