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VR Vaders

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Devlog

  • Arcade Mode Boss Wave
    February 28, 2021 by hookmanuk
    Arcade Mode I'm now working on the Arcade Mode of the game, with a wider variety of curated waves. I created a boss ship (using a model from Turbosquid) which you can not defeat with your normal laser... Continue reading
  • Polarity switch mechanic!
    February 21, 2021 by hookmanuk
    1
    One step back, two steps forward... This week I started on the Arcade mode of VR Vaders... I wanted to introduce waves of dodging bullets. In order to achieve this, I realised I would need a mechanic... Continue reading
  • Early Access launch!
    February 14, 2021 by hookmanuk
    1
    VR Vaders is now available to buy for a limited time price of $4.99 Challenge mode Challenge mode is available now in Early Access, this mode is an old skool survive an ever increasing onslaught of en... Continue reading
  • Planet Environment Life Cycle
    February 07, 2021 by hookmanuk
    1
    I decided to flesh out the environment surrounding the play space, to ground the action in a more believable place. I implemented a custom skybox shader to allow for rotations around the x axis, which... Continue reading
  • First Gameplay Prototype
    January 31, 2021 by hookmanuk
    2
    #Prototype
    With the start of a new year, comes the start of a new game! I'm planning frequent updates when I add new features to the game, and I'll enable purchasing when I feel there is a solid playable game th... Continue reading
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